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Usually they relate to a notable deed or action, and they can change many times throughout a lizardfolk’s life. Lizardfolk have Draconic names, but they use very simple descriptive words for themselves. Does your character have frills on his head or neck? How about horns? Are your scales small and smooth, or are they rough or even spikey? “Lizard” is a big canvas with 90% of the work done, it’s up to you now to figure out those last important details that will make your new lizardfolk character utterly yours. What color is your lizardfolk? Most lizards are earthy greens and browns, but you could also have bright and exotic color patterns. If you’re still having trouble, do a quick google image search on the word “lizard” and see what looks appealing to you. Be a cranky little horny toad or a great big friendly iguana. Be a throwback barbarian that looks like a dinosaur, or a bard with a big neck frill you work into your performances. See, skipping out on that description section lets you fill in those gaps with anything and everything you can think of, so long as you meet the minimum requirements of a “lizard”.
#Wizards lizard gold chest skin
You know what lizards look like, what kind of lizard do you want your new character to be? Do you want him sleek and colorful like a gecko? How about thickly scaled and bulky like a monitor lizard? You could have the long snout and ridged tail of a crocodile, or the bright bumpy orange and black skin of a Gila monster. This may seem like an oversight but it’s not, it’s a feature. In fact nowhere in the 5e lizardfolk section in Volo’s Guide to Monsters does it even really provide a description beyond “like a lizard”. It has remained a strong trend with 5e playable races to under-describe their appearance.
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Lizardfolk can learn to internalize these emotions from non-lizardfolk, but it’s like learning a foreign language. They may go to great lengths to save an ally, but they won’t be broken up afterwards if they fail. Instead they take those feelings like a list of variables, feelings to them are no different than their other senses and feeling sadness is no different than feeling hungry. It’s just that they take those emotions as a static input, rather than feeling an emotion. They experience fear when a monster shows up, anger against a foe, fondness for a family member, Etc. Lizardfolk aren’t exactly emotionless, it just seems like that to us warm-blooded squishy folk.
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Their allegiance is to themselves first, their tribe second, and to whatever promises the wellbeing of the first two. A lizardfolk tribe might end up serving a priest to an evil god, or become enslaved by a local draconic tyrant, but all they really want is to survive and be left alone. Lizardfolk don’t tend to have lofty aspirations, evil schemes, or any real plans beyond surviving the next season. Lizardfolk aren’t evil or stupid, they simply have a distinctly reptilian view of the world. They prioritize survival above everything else, and other races are usually just considered “assets” or “resources”. They’re rarely the sociable type, and that whole “monster” label is pretty appropriate most of the time. They form small tribes in wetlands, swamps and sometimes deep in otherwise untouched jungles. Follow us through the dense underbrush and be ready for anything as we go through everything you need to know. Roleplaying a lizardfolk can be a real treat, and a stretch of your acting muscles. Playing a lizardfolk means seeing the world differently, seeing humanity differently, and adventuring alongside a pack of weak smooth skins. Simply a monster for most of D&D history, the lizardfolk have been elevated to player race so that new players can experience role-playing through their alien reptilian minds. The lizardfolk dwell within sweltering jungles and deep ancient swamps.